![Windows-Holographic2.jpg](https://images.squarespace-cdn.com/content/v1/56a11d0669492ea1a2bac236/1486750408129-UT5KO3S2KZNQGM6ONC2Y/Windows-Holographic2.jpg)
![holographic-tour.jpg](https://images.squarespace-cdn.com/content/v1/56a11d0669492ea1a2bac236/1486750402268-8O0FGD7VFB4PFBF878BY/holographic-tour.jpg)
![windows-holographic.jpg](https://images.squarespace-cdn.com/content/v1/56a11d0669492ea1a2bac236/1486750402101-RGKYNBQAORDB8P1U2CR3/windows-holographic.jpg)
For Microsoft's Design R&D group I worked on a number of projects focusing on interaction and visual design in Windows Holographic.
Here are a few of the topics we explored:
- Input methodologies
- Productivity scenarios
- Natural language
- Multi-user interaction
- AI agent interaction
- Real-world-to-virtual synching
Using these technologies:
- Unity
- HoloLens
- HTC Vive
- Oculus Rift
- Kinect
Images are publicly-released promotional shots, not actual work.