SKILLS
Core: Experience design, Full stack development, UX/UI R&D, Rapid Prototyping, Product design
Mediums: XR, Mobile, Desktop, Web, Physical Computing
Hardware Platforms: PC, Mac, iPad, iPhone, Android, Meta Quest, Apple Vision Pro, HTC Vive, Pico, HoloLens, Arduino
Software: Unity, Unreal, Figma, Blender, Photoshop, PowerPoint, Premiere
Libraries/APIs: MRTK, AR Foundation, Vuforia, Leap Motion, Kinect, Compute Shaders, OpenCV, Phidgets, OSC
Languages: C#, C++, Javascript, PHP, SQL, HLSL
Other: Physical prototyping, soldering, power tools, 3D modeling, audio engineering, music and video production
CAREER
Quest Labs / 2021-2025 / Cofounder, CTO, Lead Developer
Responsibilities
Full-stack development
Experience and interaction design
Product design and development
Systems Architecture
Prototyping UX/UI
Production code
Contributions
Co-designed and developed 3DStoryteller Studio, an authoring tool that makes creating interactive simulations and story-driven XR experiences as easy as making a PowerPoint presentation.
Created many new interaction innovations to streamline training processes, make training engaging and memorable, and make it accessible to everyone, regardless of their technological prowess.
Prototyped and developed XR experiences for Fortune 500 clients
Results
Our training software has been deployed to hundreds of stores
Our clients have been extremely happy with the results of the program, and are currently making plans to scale to thousands of stores
Storyteller Studio was launched in the Apple App Store in March 2025
HTC Vive Creative Labs / 2017-2021 / VR/AR Prototyper, Creative Technologist
Responsibilities
AR Lab lead technologist
Prototype research and development
UX/UI design
Product concept pitching to executives
Contributions
Created dozens of prototypes for AR headset OOBE, room setup, IOT interactions, in-situ build instructions, multi-user experiences, games, and more
Created internal tools for testing design and research prototypes for hand interactions, eye tracking, gestures, etc
Created external tools for developers to use for demoing their apps in VR
Results
My work led to innovations in real-world products, enhancing the user experience for OOBE, shell experiences, multi-user apps and more
I influenced the direction of research and development for mixed reality experiences at the corporate level
Paganucci Studios / 2016-2017 / VR/AR Prototyper, Unity Developer, Creative Technologist
Responsibilities
Worked with clients (Microsoft, Ford, Hasbro) to define project scopes and success criteria
Windows XR OS shell prototypes
Input hardware and software R&D for mixed reality
Prototyping physical computing experiences
Prototyping experiences for AR-enabled toys
Contributions
Created dozens of prototypes for natural language input, multi-user interaction, AI agent interaction, real-world-to-virtual synching, etc.
Results
Successfully demonstrated many innovations to stakeholders in areas above
Some of the innovations were adopted by product teams for use in released products
Digital Kitchen / 2013-2016 / Creative Technologist
Responsibilities
Worked with clients (Microsoft, Twitter, FX, etc) and internal teams to develop and deploy interactive environments and installations, VR applications, games, microsites, etc.
Software development
Concept pitching and design
Hardware/software/platform architecture
UX/UI design
Production of micro-controller-based electronics
Contributions
Led the software development of many advertising/promotional campaigns and interactive experiences
Championed VR to visualize architectural plans for environmental installations
Results
Many projects resulted in award-winning work including:
Twitter Player Piano
The Strain VR experience for Comic Con
Microsoft B16/17 lobby experience
See portfolio for descriptions
EDUCATION
Bachelors of Science, Industrial Engineering - University of Washington, Seattle, WA
Studies Included: Virtual Reality, Computer Programming, Human-Computer Interface Design, Human Factors, Product Design and Development, Project Management