SKILLS

Core: Experience design, Full stack development, UX/UI R&D, Rapid Prototyping, Product design

Mediums: XR, Mobile, Desktop, Web, Physical Computing

Hardware Platforms: PC, Mac, iPad, iPhone, Android, Meta Quest, Apple Vision Pro, HTC Vive, Pico, HoloLens, Arduino

Software: Unity, Unreal, Figma, Blender, Photoshop, PowerPoint, Premiere

Libraries/APIs: MRTK, AR Foundation, Vuforia, Leap Motion, Kinect, Compute Shaders, OpenCV, Phidgets, OSC

Languages: C#, C++, Javascript, PHP, SQL, HLSL

Other: Physical prototyping, soldering, power tools, 3D modeling, audio engineering, music and video production

CAREER

Quest Labs / 2021-2025 / Cofounder, CTO, Lead Developer 

Responsibilities

      • Full-stack development

      • Experience and interaction design

      • Product design and development

      • Systems Architecture

      • Prototyping UX/UI

      • Production code

Contributions

      • Co-designed and developed 3DStoryteller Studio, an authoring tool that makes creating interactive simulations and story-driven XR experiences as easy as making a PowerPoint presentation.

      • Created many new interaction innovations to streamline training processes, make training engaging and memorable, and make it accessible to everyone, regardless of their technological prowess.

      • Prototyped and developed XR experiences for Fortune 500 clients

Results

      • Our training software has been deployed to hundreds of stores

      • Our clients have been extremely happy with the results of the program, and are currently making plans to scale to thousands of stores

      • Storyteller Studio was launched in the Apple App Store in March 2025

HTC Vive Creative Labs / 2017-2021 / VR/AR Prototyper, Creative Technologist

Responsibilities

      • AR Lab lead technologist

      • Prototype research and development

      • UX/UI design

      • Product concept pitching to executives

Contributions

      • Created dozens of prototypes for AR headset OOBE, room setup, IOT interactions, in-situ build instructions, multi-user experiences, games, and more

      • Created internal tools for testing design and research prototypes for hand interactions, eye tracking, gestures, etc

      • Created external tools for developers to use for demoing their apps in VR

Results

      • My work led to innovations in real-world products, enhancing the user experience for OOBE, shell experiences, multi-user apps and more

      • I influenced the direction of research and development for mixed reality experiences at the corporate level

Paganucci Studios / 2016-2017 / VR/AR Prototyper, Unity Developer, Creative Technologist

Responsibilities

      • Worked with clients (Microsoft, Ford, Hasbro) to define project scopes and success criteria

      • Windows XR OS shell prototypes

      • Input hardware and software R&D for mixed reality

      • Prototyping physical computing experiences

      • Prototyping experiences for AR-enabled toys

Contributions

      • Created dozens of prototypes for natural language input, multi-user interaction, AI agent interaction, real-world-to-virtual synching, etc. 

Results

      • Successfully demonstrated many innovations to stakeholders in areas above

      • Some of the innovations were adopted by product teams for use in released products

 

Digital Kitchen / 2013-2016 / Creative Technologist

Responsibilities

      • Worked with clients (Microsoft, Twitter, FX, etc) and internal teams to develop and deploy interactive environments and installations, VR applications, games, microsites, etc.

      • Software development

      • Concept pitching and design

      • Hardware/software/platform architecture

      • UX/UI design

      • Production of micro-controller-based electronics

Contributions

      • Led the software development of many advertising/promotional campaigns and interactive experiences

      • Championed VR to visualize architectural plans for environmental installations

Results

      • Many projects resulted in award-winning work including:

        • Twitter Player Piano

        • The Strain VR experience for Comic Con

        • Microsoft B16/17 lobby experience

      • See portfolio for descriptions

EDUCATION

Bachelors of Science, Industrial Engineering - University of Washington, Seattle, WA

Studies Included:  Virtual Reality, Computer Programming, Human-Computer Interface Design, Human Factors, Product Design and Development, Project Management