Skills
Core:
Experience design, Full stack development, UX/UI R&D, Rapid Prototyping, Product design
Mediums:
XR, Mobile, Desktop, Web, Physical Computing
Hardware Platforms:
PC, Mac, iPad, iPhone, Android, Meta Quest, Apple Vision Pro, HTC Vive, Pico, HoloLens, Arduino
Software:
Unity, Figma, Blender, Photoshop, PowerPoint, Premiere
Libraries/APIs:
MRTK, AR Foundation, Vuforia, Leap Motion, Kinect, Compute Shaders, OpenCV, Phidgets, OSC
Languages:
C#, C++, Javascript, PHP, SQL, HLSL
Other:
Physical prototyping, soldering, power tools, 3D modeling, audio engineering, music and video production
Career
Quest Labs - Cofounder, CTO, Creative Technologist
Types of work: XR Training, authoring tools, interactive simulation, tablet-based information systems, games
Roles: Tech lead, prototyping, product design and development, systems design
HTC Vive Creative Labs - VR/AR Prototyper, Creative Technologist
Types of work: Multi-user/shared space VR/AR, VR/AR interaction techniques, avatars
Roles: AR Lab lead, prototype research and development, UX/UI design, product concept pitching
Paganucci Studios - VR/AR Developer, Unity Developer, Creative Technologist
Clients: Microsoft, Ford, Hasbro
Types of work: VR/AR applications, multi-user/shared space VR, interactive environments and installations
Roles: Development, UX/UI design, concept pitching and design, prototyping, project architecture
Digital Kitchen - Creative Technologist
Clients: Microsoft, Twitter, FX, Brooks Running, big companies I can’t talk about, small companies you’ve never heard of
Types of work: Interactive environments and installations, VR, games, microsites, widgets, doodads
Roles: Software development, concept pitching and design, hardware/software/platform architecture, UX/UI design, electronics, construction
Sid Lee - Creative Technologist
Clients: Madison Square Garden, Space Needle, Microsoft, Starbucks, Vulcan/Amazon, T-Mobile, GE
Types of work: Interactive environments, kiosks, "virtual reality", web applications, web sites, games, vending machines, graphics engines, brand concepting, sensor design, and lots of less sexy-sounding stuff.
Roles: Software development, concept design, hardware/software/platform recommendations, UX/UI design, electronics, construction
Lab: Helped start - and was the main contributor to - the Hornall Anderson eXperience (HAX) lab. I didn't name it. Worked on fifteen or so projects, concepted many of them, designed a few, finished most. Some were complete failures, but interesting ones. For the last two years of my employment I took on a leadership role in trying to promote wider use of the lab as an engine for innovation and creativity.
Education
Bachelors of Science, Industrial Engineering - University of Washington, Seattle, WA
Studies Included: Virtual Reality, Computer Programming, Human-Computer Interface Design, Human Factors, Product Design and Development, Project Management