Skills

Core:

Experience design, Full stack development, UX/UI R&D, Rapid Prototyping, Product design

Mediums:

XR, Mobile, Desktop, Web, Physical Computing

Hardware Platforms:

PC, Mac, iPad, iPhone, Android, Meta Quest, Apple Vision Pro, HTC Vive, Pico, HoloLens, Arduino

Software: 

Unity, Figma, Blender, Photoshop, PowerPoint, Premiere

Libraries/APIs:

MRTK, AR Foundation, Vuforia, Leap Motion, Kinect, Compute Shaders, OpenCV, Phidgets, OSC

Languages: 

C#, C++, Javascript, PHP, SQL, HLSL

Other:

Physical prototyping, soldering, power tools, 3D modeling, audio engineering, music and video production

 

Career

Quest Labs - Cofounder, CTO, Creative Technologist

Types of work: XR Training, authoring tools, interactive simulation, tablet-based information systems, games

Roles: Tech lead, prototyping, product design and development, systems design

HTC Vive Creative Labs - VR/AR Prototyper, Creative Technologist

Types of work: Multi-user/shared space VR/AR, VR/AR interaction techniques, avatars

Roles: AR Lab lead, prototype research and development, UX/UI design, product concept pitching

Paganucci Studios - VR/AR Developer, Unity Developer, Creative Technologist

Clients: Microsoft, Ford, Hasbro

Types of work: VR/AR applications, multi-user/shared space VR, interactive environments and installations

Roles: Development, UX/UI design, concept pitching and design, prototyping, project architecture

 

Digital Kitchen - Creative Technologist

Clients: Microsoft, Twitter, FX, Brooks Running, big companies I can’t talk about, small companies you’ve never heard of

Types of work: Interactive environments and installations, VR, games, microsites, widgets, doodads

Roles: Software development, concept pitching and design, hardware/software/platform architecture, UX/UI design, electronics, construction

 

Sid Lee - Creative Technologist

Clients: Madison Square Garden, Space Needle, Microsoft, Starbucks, Vulcan/Amazon, T-Mobile, GE

Types of work: Interactive environments, kiosks, "virtual reality", web applications, web sites, games, vending machines, graphics engines, brand concepting, sensor design, and lots of less sexy-sounding stuff.

Roles: Software development, concept design, hardware/software/platform recommendations, UX/UI design, electronics, construction

Lab: Helped start - and was the main contributor to - the Hornall Anderson eXperience (HAX) lab. I didn't name it. Worked on fifteen or so projects, concepted many of them, designed a few, finished most. Some were complete failures, but interesting ones. For the last two years of my employment I took on a leadership role in trying to promote wider use of the lab as an engine for innovation and creativity.

Education

Bachelors of Science, Industrial Engineering - University of Washington, Seattle, WA

Studies Included:  Virtual Reality, Computer Programming, Human-Computer Interface Design, Human Factors, Product Design and Development, Project Management