Skills

Mediums:

VR, AR, Mobile, Desktop, Web, Physical Computing

XR Platforms:

Meta, Apple Vision Pro, Vive, Pico, HoloLens/MRTK, AR Foundation, Vuforia

Software Platforms: 

Unity, OpenFrameWorks, node, Cinder, Processing, Arduino, etc.

Libraries/APIs:

Leap Motion, Kinect, Compute Shaders, OpenCV, Phidgets, OSC

Languages: 

C#, C++, Javascript, PHP, SQL, HLSL

Other:

Backend systems programming, physical prototyping, soldering, power tools, 3D modeling, audio engineering, music production, eating, sleeping

 

Career

2021 - present

Quest Labs - Cofounder, CTO, Creative Technologist

Types of work: XR Training, authoring tools, interactive simulation, tablet-based information systems, games

Roles: Tech lead, prototyping, product design and development, systems design

2017 - 2021

HTC Vive Creative Labs - VR/AR Prototyper, Creative Technologist

Types of work: Multi-user/shared space VR/AR, VR/AR interaction techniques, avatars

Roles: AR Lab lead, prototype research and development, UX/UI design, product concept pitching

2016 - 2017

Paganucci Studios - VR/AR Developer, Unity Developer, Creative Technologist

Clients: Microsoft, Ford, Hasbro

Types of work: VR/AR applications, multi-user/shared space VR, interactive environments and installations

Roles: Development, UX/UI design, concept pitching and design, prototyping, project architecture

 

2013 - 2016

Digital Kitchen - Creative Technologist

Clients: Microsoft, Twitter, FX, Brooks Running, big companies I can’t talk about, small companies you’ve never heard of

Types of work: Interactive environments and installations, VR, games, microsites, widgets, doodads

Roles: Software development, concept pitching and design, hardware/software/platform architecture, UX/UI design, electronics, construction

 

2005 - 2013

Hornall Anderson (now Sid Lee) - Creative Technologist

Clients: Madison Square Garden, Space Needle, Microsoft, Starbucks, Vulcan/Amazon, T-Mobile, GE

Types of work: Interactive environments, kiosks, "virtual reality", web applications, web sites, games, vending machines, graphics engines, brand concepting, sensor design, and lots of less sexy-sounding stuff.

Roles: Software development, concept design, hardware/software/platform recommendations, UX/UI design, electronics, construction

Lab: Helped start - and was the main contributor to - the Hornall Anderson eXperience (HAX) lab. I didn't name it. Worked on fifteen or so projects, concepted many of them, designed a few, finished most. Some were complete failures, but interesting ones. For the last two years of my employment I took on a leadership role in trying to promote wider use of the lab as an engine for innovation and creativity.

Education

Bachelors of Science, Industrial Engineering - University of Washington, Seattle, WA

Studies Included:  Virtual Reality, Computer Programming, Human-Computer Interface Design, Human Factors, Product Design and Development, Project Management