Skills

  • Agentic AI & LLMs: Claude API, agent design over live state, multi-step planning and tool use, self-correcting generate–validate–repair loops, structured outputs, ElevenLabs conversational AI (WebSocket streaming), behavior-tree-driven agents

  • Design: Interaction and UX design, flows, rapid prototyping, high-fidelity UI, in-world onboarding and tutorials, Figma, Adobe Suite

  • Front-end & Web: React, TypeScript, JavaScript, three.js, HTML/CSS, secure server-side API proxies

  • Real-Time 3D & Simulation: three.js, Unity (C#), Unreal, physics and behavior simulation, camera systems, HLSL / compute shaders, Blender

  • Platforms & Other: Web, iOS, Mac, Meta Quest, Vision Pro; Python, C++, SQL; physical computing

Experience

Greeble Labs – May 2026-Present

Co-founder, Product Designer, UX Designer & Developer

  • Agentic world simulation: Designed and built VoxPop, a real-time 3D sandbox where Claude turns natural-language direction into multi-step programs that run inside a live physics and behavior simulation. Users can direct the whole scene, give individual objects behaviors described in plain English, or place prompt-driven "command blocks" that fire during play.

  • State-aware agent: Wrote a scene-understanding layer that summarizes the world as named objects with bounding boxes, so the agent reasons over what's actually in the world, refers to things by name, and labels its own creations for later turns.

  • Self-correcting authoring agent: Created Director, a scripting framework for interactive tutorials and mini-games, plus an AI tool that writes Director scripts from a prompt by compiling each attempt, validating it against a shared asset library, and repairing its own errors over several turns; users can cancel at any point.

  • Interaction design: Designed in-world guided tutorials led by characters (speech bubbles, UI highlights, step-by-step unlocking of controls), third-person and free-orbit camera schemes, and a creator flow for publishing to a public library of shared creations.

  • Stack: React 19, TypeScript, three.js and the Claude API, with a secure server-side proxy for model calls.

Paganucci Studios — 2025-Present

Founder & Lead Developer

  • Built a real-time system that streams conversational AI audio and agent behavior cues over WebSocket to drive character animation and speech for interactive training clients.

  • Designed a behavior-tree parser that pre-generates and caches audio for predetermined interactions, cutting runtime AI-generation cost and latency.

  • Designed and built a multimodal input system combining voice and dynamic UI.

  • Shipped applications to Mac, iOS, Microsoft Store, and Google Play, including a touch-screen installation and a client training app.

Quest Labs — 2021-2025

Co-founder, CTO & Lead Developer

  • Co-designed and built 3DStoryteller Studio, a no-code authoring tool that lets non-technical users create interactive 3D training simulations with a PowerPoint-like workflow.

  • Deployed training software to hundreds of retail locations for Fortune 500 clients; the client scaled plans to thousands of stores based on results.

  • Owned product architecture and production code from prototype through launch; Storyteller Studio shipped on the Apple App Store in March 2025.

HTC Vive Creative Labs — 2017-2021

Creative Technologist & Prototyper — AR Lab Lead

  • Led dozens of interaction prototypes for AR headsets (out-of-box experience, room setup, IoT control, in-situ build instructions, multi-user experiences) that shaped shipped product features and corporate mixed-reality R&D direction.

  • Built internal research tools for hand tracking, eye tracking, and gesture testing, plus demo tooling for third-party developers.

Earlier Experience — 2005-2017

Paganucci Studios (2016–17): Prototyper for Microsoft, Ford, and Hasbro: Windows mixed-reality shell prototypes, novel input R&D, physical computing.

Digital Kitchen (2013–16): Creative Technologist leading software for interactive installations and immersive experiences for Microsoft, Twitter, and FX, including the award-winning Twitter Player Piano and The Strain VR.

Hornall Anderson (2005–13): Creative Technologist; founded and led the agency's experimental technology lab (HAX), building interactive installations for Space Needle, Vulcan, and GE that generated new client business.

Education

B.S., Industrial Engineering — University of Washington, Seattle, WA

Coursework: Human-Computer Interface Design, Human Factors, Product Design & Development, Virtual Reality, Computer Programming, Project Management