I am an experience designer and developer with 15+ years working for technology companies and design/branding agencies. I love being involved in a project from inception to production; developing an idea with a team, researching and prototyping technologies, and building the final product.

For the last few years I’ve been helping to invent more natural and intuitive UI and UX in virtual and augmented reality, but before XR’s big comeback I fell in love with physical computing - using buttons, sensors, projectors and the like to create architectural installations and weird art objects. One of my dreams is to combine the satisfying tactility of these things with the reality-bending power of XR. Maybe it would look something like this!

While I think of myself as a creative professional first, my engineering background allows me to be analytical when choosing the right technologies to work with. I prefer an agnostic approach, selecting hardware and software based on what is best for the project at hand. Often this means learning a new programming language, or improvising a new type of sensor to accomplish what’s needed, but the trade-off is creating something unique, beautiful, performant, and robust.